Combat

Warriors 2Combat: I prefer to make combat a little more random and deadly.

Serious Damage: = taking more DMG then your Con score in one hit (or half your total hp’s, whichever is higher)… Suffering Serious Damage causes bleeding.

Arrows/Small-Sized Thrown-Weapons: If you suffer Serious Damage from a small missile weapon it is stuck in your flesh until you pull it out! -1 to all checks FOR EACH weapon you have in your body. Pulling it out is a move action and deals an additional 1hp of damage unless you roll a heal check which is a standard action.

Thrown Spears/Javelins: If you suffer Serious Damage from a larger missile weapon like a spear or javelin you will suffer -5 to all checks until you pull it out. Pulling it out is a move action and deals an additional 1hp of damage unless you roll a heal check which is a standard action.

Power Attack: This feat allows you to break bones with a bludgeoning weapon, impale with a peircing weapon or cut to the bone with a slashing weapon on a successful hit thereby doing special damage. (The location of which is still randomized) A successful Power Attack does NOT count as an auto-crit. It only deals the extra power attack dmg + special damage effects.

Massive Damage: DMG = 50 DMG or more from one attack. Fortititude Saving Throw vs. Massive Damage = 10+ 1/2 ECL of attacker or DC 20 (whichevever is higher).

Critical Hits: Confirmation role is required. Crits cause bleeding damage AND special damage effects.

Slashing/Piercing Melee Weapons: On a critical hit with a piercing weapon you will impale. With a slashing weapon you will cut to the bone.

Bludgeoning Weapons: Blows from a bludgeoning weapon will break bones on a critical hit.

Called Shot: = Serious and Special Damage (appropriate to the weapon-type used), NOT an auto-crit. Called Shots can be attempted with a ranged or melee attack and with some spells. A PC must declare a called shot.

If an attacker threatens for a critical hit during a called shot it specifically affects the targeted area. (In other words, a randomized roll for hit location is not necessary.) If the attacker fumbles during a called shot he will provoke an attack of opportunity from the target even if he normally would not.

Example Modifiers:

Attacker has Sneak Attack, Precise Shot or Combat Reflexes, and has enemy flat footed: -2 to hit limbs, -4 to hit hands, -6 to hit head (or object) -8 to hit eyes or throat.

Attacker has Sneak Attack, Precise Shot or Combat Reflexes. : -3 to hit limbs, -5 to hit hands, -7 to hit head (or object) -9 to hit eyes or throat.

Attacker has ^ none of the benefits above: -6 to hit limbs, -8 to hit hands, -10 to hit head (or object), -12 to hit eyes or throat.

Hit Location and typical special damage effects:

Roll D20 to determine which body part. 1-3 Right Arm (cannot use weapon), 4-6 Left Arm (cannot use weapon), 7-9 Right Leg (half move), 10-12, Left Leg (half move), 13 Right hand (cannot hold item), 14 Left Hand (cannot hold item), 15-16 Gut (-1D3 Con) 17-18 Ribs (Punctured Lung, -1D6 Con) 19 Throat (Bleeding at Twice the normal rate, Stunned), 20 Skull (Incapacitated)

Fumbles: Confirmation role is required.

Kind of Dead or Really Dead? A character is not truly dead until they exceed their con score in negative HP’s or DMG.

Combat

Trel Narayan