The Young Kingdom of Lormyr

Elric War longsword Princess

Size: 1’300 square miles Allegiance: Law Government: Feudal Kingdom Population: 30,000 – 23 persons per square mile – 25% Urban Dwellers, 70% Rural Dwellers, 5% Abroad – 70% Human, 30% Beastfolk – 8% Kings Men, 12% Clergy, 15% Nobility, 10% Urban Workers, 55% Rural Commoners – 25% Chaos, 30% Balance, 45% Law Law Rank: 2 Transitions: 50+ years of orderly transitions Legal Code: None Enforcement: Moderate Corruption: Some Social Standing: Always Matters

The southern young kingdoms History and Law

Four hundred years ago Lormyr was a vibrant nation, the first free itself from Melnibonean dominion. In the decades that followed Lormyrian rule rapidly liberated all the Melnibonean provinces on the southern continent. When the first king of Lormyr passed on from old age, queen Eloarde (eh-lord-ehh) was faced with a dilemma. Her sons and heirs to the throne were all killed in wars. Her only hope to maintain law and order was to find a husband for the princess that was worthy to be king.

She chose Earl Aubec of Malador. Aubec was the first champion of law to make mew lands from unformed chaos. A hero, instrumental in the war for independence from Melnibon. Unfortunately the queen died before the ceremony and the princess refused to marry. Too honorable too force the lady, Aubec decided to end the feudal dynasty of kings and form a republic.

The Lormyrian republic ended two hundred years later when the people no longer believed the senators were properly representing them. Young lord Faden earned the love of the people when he led a revolt to march on the senate center. The senate admitted defeat when the army refused to obey their order to attack their own countrymen. King Faden formed a new monarchy but refused to marry.

King Faden was obsessed with a young mans lust. He took hostages of young females from the families of the former senators ensuring they kept the peace. However, he also tried his best to impregnate all of them hoping that so many heirs from so many different mothers would ensure his bloodline would carry on for centuries. He succeeded in that, but he also ensured bitter infighting among the royal family he founded. A fact that ensured only the strongest heir would become king.

King Faden also believed that a complicated written legal code was counterproductive to common sense. Lormyrians are expected to obey their local lords who dispense their own justice. If a citizen wants to report a crime or demand justice all he has to do is approach the lords sheriff at the town jail. The lords sheriff can apprehend anyone he see’s fit on the lords lands. Those arrested await a simple trial judged by the lords representative. The kings men are not involved in local courts.

Plump, shrewd king Faden “the fourth” currently rules, known as King Faden the Fat. By no means a man of the people he has been lax enforcing justice among the court. Under his rule crimes against commoners by nobles or the high born are largely ignored. The kings men dispense justice only when crimes are made against the church of law or the high-born. Typically they dedicate their time to seeking out enemies of the king, wandering monsters, or defending against barbarian raids to the west.

For most of its history Lormyr has been the most pleasant and tranquil of all the young kingdoms and is still dominant in the south. The Lords of Law are worshiped throughout Lormyr. The religion of chaos is forbidden but there is a growing movement towards restoring the former balance of fairness between rich and poor. Lormyrians across the land feel disenchanted with the church of law for its continued support of the king.

The Land and People

Currents from the Dragon Sea warm Lormyr’s coast of cliffs and single beaches, and so ensure pleasant weather. Inland the Lormyrian steppes are considerably cooler. Snow blankets the inland regions from late autumn, but the coast remains warm the year round. Vineyards and orchards are found near the coast. Villages of white-washed stone and thatch roofs dot Lormyrs pleasant, gently undulating hills.

Lormyr’s rivers are its fame and lifeblood. The capital is known as Lorm City of Rivers. Traders, miners and fur-trappers use the rivers to travel from one end of the country to the other, while fisher folk trawl the less turbulent stretches. Farmers and shopkeepers, rarely ever leave their community to sell wares elsewhere. If they can’t find what they need locally they make a contract with a trader. Traders that come from abroad do not compete with locals selling goods that can be found locally.

Lormyrians tend to be quiet, peaceful folk with fair hair and ruddy features. However they are willing to lay down their tools and pick up swords and halberds in their defense, as they have in the past. Until recently, Lormyrs nobility was renowned for chivalric behavior. Lormyrians are friendly, open folk, although superstitious, and dress in heavily embroidered linen, leathers, wool and fur garments.

The Young Kingdom of Lormyr

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